WEAPONS
Base
Weapon Damage
All Weapons Base 1d6+3 Physical
Damage. If this is a Melee Weapon, Melee Damage is automatically converted into
Physical Damage by default.
Choose
a Weapon Type
All Weapons are custom built for
or by the character. To begin, the character chooses a type of Weapon varying
from the Race which created them.
Daemon
Weapons
Clockwork
Weapon
– 19ore
Dmg 5Sh//Ap -1//Acc
3//Mode SA//Shot 20
Pepper
Weapon
– 17ore
Dmg 5Sh//Ap
-2//Acc 2//Mode FA//Shot 15
Divine
Weapons
Fire
Weapon
– 20ore
Dmg 11burn//Ap 1Bashing//Acc
1//Mode SS//Shot 40
Force
Weapon
– 14ore
Dmg 9supp, ex//Ap
0//Acc 0//Mode SS//Shot 40
Human
Weapons
Laser
Weapon
– 18ore
Dmg 10burn//Ap
1//Acc 2//Mode SS//Shot 45
Pulse
Weapon
– 14ore
Dmg 7//Ap
-1//Acc 0//Mode BF//Shot 30
Rail Weapon – 24ore
Dmg
6pr//Ap 4//Acc 2//Mode SS//Shot 50
Terrasque
Weapons
Chain
Weapon
– 11ore
Dmg
6//Ap -1//Acc -2//Mode FA//Shot 25
Thundering
Weapon
– 11ore
Dmg 7ex//Ap -1//Acc
-1//Mode SA//Shot 50
Choose
Weapon Class
Small Weapon
Weight 4, Requires
1 Hand.
Large
Weight 6
Increase Damage
by 3
Reduce Speed by
1
Increase Cost by
6
Requires 2 Hands
Heavy
Weight 8
Increase Damage
by 6
Reduce Speed by
3
Increase Cost by
12
Requires 2 Hands
If the Character
moves before firing this Weapon, they suffer a -2 Accuracy penalty. The
Character may not move after Firing this Weapon.
Constructing
and Upgrading
Next, customize the Weapon with
different Upgrades and Properties. A Weapon may not be equipped with more than
their Rating in Upgrades nor with an Upgrade with higher Rating than the Weapon
itself. Further, Weapons and Upgrades with Ratings greater than 2 are
automatically RESTRICTED. Properties gained from Weapon Upgrades do not stack.
Smart Targeting – 4ore
Increases
Awareness by 1.
Enhanced Sighting – 4ore
Reduce
Accuracy penalties by 1.
Heat Sink – 4ore
Reduce
Shot requirement by 5 per Rating.
Frictionless Materials – 7ore
Reduce
Shot requirements by 3 per Rating. Increase Accuracy by 1.
Power Rail – 5ore
Increase
Damage by 1. Increase Shot Requirement by 3.
Extended Rail – 5ore
Increase
Accuracy by 1. Increase Shot Requirement by 3.
Scram Rail – 5ore
Increase
Armor Penetration by 1. Increase Shot Requirement by 3.
Recoil Damper – 5ore
Reduce
penalties to Accuracy from Fire Modes by 1.
Suppressor – 4ore
Reduce
bonus provided to Awareness for shooting this Weapon by 1.
Flashlight – 3ore
Targets
in front of the Weapon suffer from Bright Light Intensity within Close Range.
Light Materials – 4ore
Reduce
Weapon Weight by half.
Range Compensator – 8ore
Reduce
Range Penalties by 1.