[] – This denotes the
maximum rating of a Specialization. The cost of the first rating of any
Specialization is listed. The bp cost to increase a Specialization to a new
rating is equal to half the Specialization’s initial bp cost. That is, if
rating 1 costs 6bp, all greater ratings will cost 3bp.
Agent – 8bp
Reduce the Rank
required for Knowledge Tests and the Level required for Gather Information
Tests by 1 per rating. [][]
Architect – 8bp
Reduce the Level of
Sabotage and Repair Tests by 1 per rating. [][]
Big Ego – 8bp
Increase all Social
Defenses by 1 each per rating. [][]
Charisma – 8bp//Requires Big Ego
Reduce target’s Social
Defenses by 1 per rating. [][]
Cracker – 8bp
Increase Cyber Combat
rolls by 1 per rating. [][]
Provision – 8bp//Requires Cracker 1
Increase Firewall
rating of all party members by 3 per rating. [][]
Efficiency – 8bp
Reduce Tax requirement
for Tech Powers by 1 per rating. [][][]
Overclock – 14bp//Requires Efficiency 1
Increase Tech Power
values by 1 per rating. [][]
Delay – 8bp//Requires Efficiency 2
Increase Tech Power
Durations by a factor of 1 per rating. [][]
Brawler – 8bp
Increase unarmed Melee
Action pools by 1 per rating. [][][]
Assault Training – 8bp//Requires Brawler 1
Gain
a +1 bonus to Melee based Utility Actions per rating. [][]
Follow-Through – 8bp//Requires Brawler 2
Reduce Melee Damage
required to Overwhelm a target by 1 per rating. [][]
Focus – 8bp
Reduce Mancy Power
Energy costs by 1 per rating. [][][]
Adept – 14bp//Requires Focus 1
Increase Mancy Power
values by 1 per rating. [][]
Intensify
– 8bp//Requires Adept 1
Increase Mancy Power Durations by a factor of
1 per rating. [][]
Force
– 8bp//Requires Adept 2
Reduce Mancy Damage required to Overwhelm a target by 1 per
rating. [][]
Bombardier
– 8bp//Requires Force 1
Mancy Powers now deal Explosive Damage. []
Medic – 8bp
Increase Medical
Consumable Unit sizes by 1 per rating. [][][]
Doctorate – 8bp//Requires Medic 1
Reduce the Level of
Medicine Skill Tests by 1 per rating. [][]
Physique – 10bp
Increase Health by 3.
[][][]
Thick Skin – 8bp//Requires Physique 1
Reduce Bleed Condition
Durations by a factor of 1. []
Sturdy – 14bp//Requires Physique 2
Increase Tolerance by
1 per rating. [][]
Warm-Blood
– 8bp//Requires Sturdy 1
Reduce Slowed and Chilled penalties by 1 per
rating. [][]
Composure – 14bp//Requires Physique 2
Increase Willpower by
1 per rating. [][]
Guts
– 8bp//Requires Composure 1
Gain a +1 bonus versus Fear Effects per
rating. [][]
Precision – 6bp
Reduce penalties to
Ballistics by 1 per rating. [][][]
Quick-Scope – 6bp//Requires Precision 1
Gain an additional +1
bonus with Aim Actions. [][]
Exploit – 8bp//Requires Precision 2
Making a Weapon Attack Action with an Aim Action bonus provides
a -1 Armor Penetration bonus per rating. [][]
Second-Skin – 6bp
Reduce Armor penalties
by 1 per rating. [][][]
Bandolier – 8bp//Requires Second-Skin 1
Increase Encumbrance
by 2 per rating. [][][]
Articulate – 14bp//Requires Second-Skin 2
Increase Speed by 1
per rating. [][][]
Dodgy
– 14bp//Requires Articulate 1
Increase Defense by 1 per rating. [][]
Sharp – 6bp
Reduce Environmental
and Range penalties to Awareness by 1 per rating. [][]
Flashing Eyes – 14bp//Requires Sharp 1
The character may roll half their die pool with an Avoid Action
when Flat-Footed. []
Ebon Gaze – 14bp//Requires Sharp 2
The character is unaffected by Black or Blinding intensity
light. Instead it is treated as one level higher or lower respectively. []
Tempered – 10bp
Increase Energy by 2.
[][][]
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