https://the-hollow.obsidianportal.com/wikis/main-page
The game has been hit by a Hurricane... Like, everything has changed, and a lot is still missing, but just as much of what was missing before is now present. Its odd... but it also feels like its falling into place more quickly and easily? At least it was; more recently, I have hit a wall on the world building side of things which directly effects some of the mechanical rules, namely equipment.
Biggest changes are Test Rules: a d20 is now used, and the pool of d6 has been chucked. This has sent waves through all other rules, extensively changing how most everything within the game works. This is a good thing. Because it barely worked before, and is working a hell of a lot better now.
TONS of new rules. Like Falling, Throwing, changes to Cover, MASSIVE overhaul Awareness, and the introduction of Investigations.
The World of the Hollow section now has like... actual text and shit now. Its all very minimal currently, but just vague enough to give players an idea of things.
Races within the Hollow have been... vague-ified. The idea was that Humans do not follow a single universal culture, nor are they all the same, so why the hell would another intelligent species be as such? Ridiculous, really... I'm upset I ever wrote such trash. They are now shaped and determined by their physical nature and unique environmental factors.
Take the Divine: they've lived on interstellar vessels for centuries on the run from the Fae. That would shape a people both mentally and physically. They also don't have to sleep. So... there's that.
Origins have been improved, but are missing a lot of info right now... I have a lot working behind the scenes, but don't feel comfortable posting anything as of yet.
Equipment will be designed to fight or counter anything the character's may encounter. Building cool weapons and armor was cool, but really offset the balance... and alot of it didn't make sense for the Lore. If the Hollow is at war with the Fae, the equipment they use to fight them should reflect that, yeah?
Powers are... ugg... get back to me.
There are a few monsters to fight (FINALLY), but as I said before, equipment is still limited.
https://the-hollow.obsidianportal.com/wikis/main-page
Follow the Link! Tell me what you thing of the game thus far.
Showing posts with label story. Show all posts
Showing posts with label story. Show all posts
Tuesday, August 30, 2016
Friday, June 13, 2014
Major changes more than likely coming to Exocortex.
Basically...
They are going to become integral to all players.
Exocortex are going to, mechanically, supply the power that the Character's Armor and Weapons requires as well as boost the Character's Mancy and Tech power potential through what I am calling Hardpoints at the moment.
Characters may equip 1 set of Armor, and as many Weapon as they have Hardpoints to accommodate.
"THAT SOUNDS RIDICULOUS" you may say, but it really isn't... The Character may be able to equip up to 4 Compact Weapons after investing lots of Ore, or MAYBE 2 Large Weapons. This does not mean the character cannot use Weapons with their Hands... but they still require a power source, a portable Harpoint, as it were, which will be available as an Upgrade to Weapons as well as Armor.
Thus, if they really wanted to, the Character could equip as many as 6 guns. Damage output, however, will vary depending on the build, more guns may provide more shots and a higher potential damage output, but they will miss more often as well, and Soak is applied to EACH SHOT creating diminishing returns. Build carefully.
As for Mancy and Power users, for every Hardpoint which is unused by the Character, the Force of any Power is increased by 1. Powers are also getting a significant buff; base Damage is now 2d6+3 instead of 1d6+3 and other powers without damage are buffed in kind.
Ergo, Powers are now nukes the Character deploys between shots or artillery used behind cover to support those will all the guns. This, however, does make them vulnerable; to get the maximum Force out of an Exocortex, they must forgo Armor and Weapons.
They are going to become integral to all players.
Exocortex are going to, mechanically, supply the power that the Character's Armor and Weapons requires as well as boost the Character's Mancy and Tech power potential through what I am calling Hardpoints at the moment.
Characters may equip 1 set of Armor, and as many Weapon as they have Hardpoints to accommodate.
"THAT SOUNDS RIDICULOUS" you may say, but it really isn't... The Character may be able to equip up to 4 Compact Weapons after investing lots of Ore, or MAYBE 2 Large Weapons. This does not mean the character cannot use Weapons with their Hands... but they still require a power source, a portable Harpoint, as it were, which will be available as an Upgrade to Weapons as well as Armor.
Thus, if they really wanted to, the Character could equip as many as 6 guns. Damage output, however, will vary depending on the build, more guns may provide more shots and a higher potential damage output, but they will miss more often as well, and Soak is applied to EACH SHOT creating diminishing returns. Build carefully.
As for Mancy and Power users, for every Hardpoint which is unused by the Character, the Force of any Power is increased by 1. Powers are also getting a significant buff; base Damage is now 2d6+3 instead of 1d6+3 and other powers without damage are buffed in kind.
Ergo, Powers are now nukes the Character deploys between shots or artillery used behind cover to support those will all the guns. This, however, does make them vulnerable; to get the maximum Force out of an Exocortex, they must forgo Armor and Weapons.
Thursday, April 10, 2014
Training
I am planning on removing Specializations and replacing them with Trainings.
These are trees through which the Character specializes in their abilities.
These are based on (Currently 5) archetypes that I have created for the Hollow.
These are trees through which the Character specializes in their abilities.
These are based on (Currently 5) archetypes that I have created for the Hollow.
Training
These
are trees of special qualities the character has gained from their experience.
The character may partake in any number of Trainings, but they may not begin
buying Ranks in another Training until they have completed their current tree.
Each Rank of Training costs 6bp.
Valiant – They are the veterans of the battlefield;
nothing can deter them or their allies from reaching their goal.
Training
Bonus – Reduce penalties to Direct Combat Actions by Training Rank.
Rank
1 – Reduce Armor Burden penalties by 1.
Rank
2 – Increase Willpower by 1.
Rank
3 – Increase all Consumable Unit Sizes by 1.
Rank
4 – Valiant Training bonus is applied to everyone within Close Range.
Tactician – They provides tactical support on the
battlefield and through the Matrix to aid in their teams objective.
Training
Bonus – Reduce penalties to Cyber Combat Actions by Training Rank.
Rank
1 – Reduce penalties to Technical Skills by 1.
Rank
2 – Reduce Tax Cost of Technical Powers by 1.
Rank
3 – Increase the Firewall rating of self and party by 2.
Rank
4 – Increase Duration of Technical Powers and effects by a factor of 1.
Operator – They act as advance surveyors and snipers of
the battlefield. They gather information key to the survival of the mission.
Training
Bonus – Reduce Rank required to Investigation by Training Rank. Increase
Awareness rolls by 1 per Training Rank.
Rank
1 – Increase Weapon Accuracy by 1.
Rank
2 – Increase bonus provided by Aim Actions by 1.
Rank
3 – A single Aim Action may be made as a Swift Action per Round.
Rank
4 – The Character’s Defense is only reduced by half when Flat-Footed. This does
not affect the Character if they are Helpless.
Mancer – Powerful wielders of powers who can fill many roles on and off the
battlefield.
Training
Bonus – Reduce penalties to Mancy Skills by Training Rank.
Rank
1 – Gain a +1 bonus versus Mancy Powers and Skills.
Rank
2 – Reduce Mancy Power Energy Cost by 1.
Rank
3 – Increase Mancy Power Durations of Mancy Skill Powers and effects by a
factor of 1.
Rank
4 – Reduce Damage required to Overwhelm targets with Mancy Powers by 1.
Willpower Levels of Mancy Powers are increased by 1.
Dragoon – Unstoppable combat monsters, they reign
supreme in close range; laying waste to all in their path.
Training
Bonus – Increase Encumbrance and Speed by Training Rank.
Rank
1 – A single Melee Action may be made as a Swift Action per Round.
Rank
2 – Increase Tolerance by 1.
Rank
3 – Reduce Damage required to Overwhelm targets by 1.
Rank
4 – Increase the Character’s Defense by 2 versus Actions made at Close Range.
Tuesday, March 11, 2014
The Fae
The Fae are the most dangerous enemies characters will encounter in the Hollow, and are treated as such by the peoples of World. That being said... I have not developed them as much as I would like to have done by now. I feel that I have done lots of research into creating them, but have only confused myself in the process many times.
Anyway!
THE FAE; beings of Chaos.
Traits
Voice – Social Combat
causes damage and other harmful effects.
Glamour – Illusions;
Field plane seeding (Neuromancy).
Shaping –
Anti-observation; Reality Mancy.
Flight? –
self-explanatory... could use some work.
Sight – PERFECT
Awareness. Maximum rolls at all times.
Neuromancy should't effect a Fae, or it should suffer penalties.
Weaknesses
Cold Iron – Material
pegs the Fae for observation, inhibiting their abilities. Easily a Special Munition or other consumable.
Rowan – Inhibits
Glamour. Consumable; for setting, I see structures on the edges of Factories, Borderlands, etc which emit? built of? Rowan. Extra-Dimensional poison?
Shiny Objects? Again, structures similar to above and/or consumable. Possibly a power. Traparmancy?
Killing a Fae
Basically impossible.
Lesser fae (un-capitalized,
abominations, aberrations, etc.) are more easily destroyed as they are still
bound by the Reality maintained by the Observers, and they are technically
still considered sentient in the way we understand the concept. These fae are accidental, and a far-cry from True Fae. They are merely
touched by Chaos, and warped by the experience. Their body is destroyed
or warped, their nervous system (and thus their Field) is the last thing to go.
If the Field is left intact, it becomes exponentially more powerful, and begins
to construct its own Reality, and thus, a new bodily form. Destroying the
nervous system, their Core, will destroy this fae.
True Fae (capitalized)
do not have a core, and they create their own reality. Their bodies are hollow, they are similacrum of mortal existence. Damaging the body is like attacking water. Further, Fae produce an
anti-observation field which prevents the Observers from observing their existence. That is, if an Observer were to observe a True Fae, the Fae would cease to
exists because it shouldn't; they are outside of established Reality as set
by the Observers and, thus, do not exist. In order to truly destroy any Fae,
their anti-observation Field must be disabled; they must be observed.
Disabling a Fae’s Field
Chaos Particle
Fountains? (SUPER exotic radiation disrupts everything)
A living being's Field; Mancy?
(Opposite of an AO Field?)
Saturday, March 8, 2014
Final Balancing? Beta please???
I have once again balanced the game rules and equipment with an new balancing model. The model is based on how much one need invest on average in a Skill and/or Attribute.
Basically, it is a shit ton of maths, and I really enjoy this new model. There isn't any one things that forces or discourages use, and players should be effective no matter what they do (so long as they do not miss spend their Skill and Attribute points).
The game is rather Combat heavy. Well... I would say actiony, rather, with Social and Cyber combats breaking things up a bit. Think Mass Effect, and I am happy with that.
Once again, the game may be found here:
https://the-hollow.obsidianportal.com/wikis/main-page
PLEASE!! Play the game, and give me feedback!
I am trying to market this game. Thus, it needs to be good!
Also, look at the WORLD OF THE HOLLOW section for the lore and setting!
Basically, it is a shit ton of maths, and I really enjoy this new model. There isn't any one things that forces or discourages use, and players should be effective no matter what they do (so long as they do not miss spend their Skill and Attribute points).
The game is rather Combat heavy. Well... I would say actiony, rather, with Social and Cyber combats breaking things up a bit. Think Mass Effect, and I am happy with that.
Once again, the game may be found here:
https://the-hollow.obsidianportal.com/wikis/main-page
PLEASE!! Play the game, and give me feedback!
I am trying to market this game. Thus, it needs to be good!
Also, look at the WORLD OF THE HOLLOW section for the lore and setting!
Friday, January 24, 2014
ORIGINS OF THE HOLLOW
Chaos
Also known as subspace, or the space between space, Chaos is what has been come to be known as the basic form all things in Reality. All matter, energy, even natural forces can be derived from the fabric of Chaos. Think of it as unconstructed or compiled data. Its volume is limitless, though it can take up virtually no space, nor does it exist in any specific dimension or single point in space. Chaos is everywhere. When “stretched”, Chaos appears as a luminous formless white sheet, though the very of observation affects the nature of Chaos. Thus this description varies from a faint rippling to flashes of pseudo-colors. With the discovery of the Field, it is possible to further affect and even shape Chaos with Mancy. The Hollow itself exists inside a space of stretched Chaos, and is completely surrounded by the material.
The Administrators
These were the frontrunners of all Chaos related research and technologies. They were the first to harness the power of Chaos, and where solely responsible for endeavor into Chaos, and the creation of the Hollow. They alone reside inside of the SSV Erebos, watching over the colonists who live upon the surface of the World. However, all communication with the Administrators ceased during the Lost Age with no explanation.
The SSV Erebos
At the center of the Hollow exists a massive stallar vessel the size of a small city. The SSV Erebos was the ship used by the Administrators, as well as the first colonists of the Hollow, to enter and survive Chaos. Further, this ship houses a machine called a Reality Engine which creates and maintains the World’s existence, stretching Chaos and establishing Reality. This Reality Engine also produces light similar to that of a star. Thus, the SSVErebos acts as the Hollow’s sun. [IMAGE]
The Library
This is a massive data storage hub containing the collective knowledge of all of Humanity. Further, any data created within the Hollow may be stored here. This knowledge is accessible by anyone in the Hollow, and contains anything from novels and research to movies and games. This data can never be completely destroyed; its resolution is simply reduced proportional to the percentage of data missing. However, during the Lost Age, all connections to the Library were suddenly disconnected, and when it returned, all data had been formatted. Though there were those that had copied portions of this information, nearly 75% of the data stored in the Library has been lost including much of the history before the Hollow’s creation.
Nyx
This is the sentient artificial intelligence which permeates most Administrative technology from the SSV Erebos to the Orichalcum Factories on the World’s surface. She is charged with the protection and maintenance of cybernetic and digital systems. If ever there were a cyber-attack on any of the systems she inhabits, she would attack them in kind; ensuring that the assailant is completely incapacitated. During the Lost Age, all systems permeated by Nyx were placed into lock-down, this includes the Library, and all attempts to communicate with her since have been unsuccessful. [IMAGE]
Thursday, January 9, 2014
Specializations!
[] – This denotes the
maximum rating of a Specialization. The cost of the first rating of any
Specialization is listed. The bp cost to increase a Specialization to a new
rating is equal to half the Specialization’s initial bp cost. That is, if
rating 1 costs 6bp, all greater ratings will cost 3bp.
Agent – 8bp
Reduce the Rank
required for Knowledge Tests and the Level required for Gather Information
Tests by 1 per rating. [][]
Architect – 8bp
Reduce the Level of
Sabotage and Repair Tests by 1 per rating. [][]
Big Ego – 8bp
Increase all Social
Defenses by 1 each per rating. [][]
Charisma – 8bp//Requires Big Ego
Reduce target’s Social
Defenses by 1 per rating. [][]
Cracker – 8bp
Increase Cyber Combat
rolls by 1 per rating. [][]
Provision – 8bp//Requires Cracker 1
Increase Firewall
rating of all party members by 3 per rating. [][]
Efficiency – 8bp
Reduce Tax requirement
for Tech Powers by 1 per rating. [][][]
Overclock – 14bp//Requires Efficiency 1
Increase Tech Power
values by 1 per rating. [][]
Delay – 8bp//Requires Efficiency 2
Increase Tech Power
Durations by a factor of 1 per rating. [][]
Brawler – 8bp
Increase unarmed Melee
Action pools by 1 per rating. [][][]
Assault Training – 8bp//Requires Brawler 1
Gain
a +1 bonus to Melee based Utility Actions per rating. [][]
Follow-Through – 8bp//Requires Brawler 2
Reduce Melee Damage
required to Overwhelm a target by 1 per rating. [][]
Focus – 8bp
Reduce Mancy Power
Energy costs by 1 per rating. [][][]
Adept – 14bp//Requires Focus 1
Increase Mancy Power
values by 1 per rating. [][]
Intensify
– 8bp//Requires Adept 1
Increase Mancy Power Durations by a factor of
1 per rating. [][]
Force
– 8bp//Requires Adept 2
Reduce Mancy Damage required to Overwhelm a target by 1 per
rating. [][]
Bombardier
– 8bp//Requires Force 1
Mancy Powers now deal Explosive Damage. []
Medic – 8bp
Increase Medical
Consumable Unit sizes by 1 per rating. [][][]
Doctorate – 8bp//Requires Medic 1
Reduce the Level of
Medicine Skill Tests by 1 per rating. [][]
Physique – 10bp
Increase Health by 3.
[][][]
Thick Skin – 8bp//Requires Physique 1
Reduce Bleed Condition
Durations by a factor of 1. []
Sturdy – 14bp//Requires Physique 2
Increase Tolerance by
1 per rating. [][]
Warm-Blood
– 8bp//Requires Sturdy 1
Reduce Slowed and Chilled penalties by 1 per
rating. [][]
Composure – 14bp//Requires Physique 2
Increase Willpower by
1 per rating. [][]
Guts
– 8bp//Requires Composure 1
Gain a +1 bonus versus Fear Effects per
rating. [][]
Precision – 6bp
Reduce penalties to
Ballistics by 1 per rating. [][][]
Quick-Scope – 6bp//Requires Precision 1
Gain an additional +1
bonus with Aim Actions. [][]
Exploit – 8bp//Requires Precision 2
Making a Weapon Attack Action with an Aim Action bonus provides
a -1 Armor Penetration bonus per rating. [][]
Second-Skin – 6bp
Reduce Armor penalties
by 1 per rating. [][][]
Bandolier – 8bp//Requires Second-Skin 1
Increase Encumbrance
by 2 per rating. [][][]
Articulate – 14bp//Requires Second-Skin 2
Increase Speed by 1
per rating. [][][]
Dodgy
– 14bp//Requires Articulate 1
Increase Defense by 1 per rating. [][]
Sharp – 6bp
Reduce Environmental
and Range penalties to Awareness by 1 per rating. [][]
Flashing Eyes – 14bp//Requires Sharp 1
The character may roll half their die pool with an Avoid Action
when Flat-Footed. []
Ebon Gaze – 14bp//Requires Sharp 2
The character is unaffected by Black or Blinding intensity
light. Instead it is treated as one level higher or lower respectively. []
Tempered – 10bp
Increase Energy by 2.
[][][]
Sunday, January 5, 2014
Questions from The People's Champion and Jenni:
There are many terms that you use and refer to without defining them for your readers, assuming they will automatically understand. The first of which I noticed was the repeated use of 'reality maelstrom'. You have given us a vague idea of what this might be, and your own writing and my assumptions lead me to believe that it is a large, powerful outburst of chaos leaking/escaping into reality. However, as you get closer to presenting this as a finished product remember that you need to define everything so that unfamiliar people can track what you are saying. You do seem to split chaos into two separate things, Fae which are the autonomous beings ((which I assume come from the people that were destroyed by chaos early on)), and other thingsincludingreality maelstroms. What are the options for chaos that aren't fey and also aren't reality maelstroms?
Also, are things in Chaos destroyed or broken down? It seems like things are broken down and float about in chaos until they are mushed together in unsettling ways and spat back out into reality...
Your second paragraph in your explanation to Chrono was quite honestly confusing, and even after a few read-throughs I'm not sure what you are saying. What is the "inherent problem"? What are energy cascades/their aftermath? When and how did people start interacting with, and even more so startharvestingchaos?
Hope these help.
First part: Still fleshing this part out as it is fairly new... or rather, has become more apparent that it must be more important. Thus, how exactly I deal with the mechanics are still being fleshed out. Right now, I simple know there are two (vague) forms of Chaotic anomalies: expulsion and cavitation. Expulsion being leaks, tears, fissures in Reality, and Cavitation being things formed within Choas of entities from Reality manifesting back into Reality.
As for Question two... broken down would be more appropriate.
Third: inherent problems are not defined as of yet... Energy Cascades are probably a result or a solution (or both). Finally, people, specifically those who first colonized and create the Hollow, have been experimenting, interacting, and harvesting Chaos since the world's inception. The how is through Factories, which I will go in the greater detail with later... because it is 12:30AM... and I have work at 6AM...
These did help, and are things that I have been thinking about. Specifics are wonderful, and thank you again!
Thursday, January 2, 2014
Answering some questions.
To start, what do you mean by "outside entities" when it comes to the fae? Is it that there are actually creatures outside the Hollow in this Void which destroys everything since its absolute chaos, or do you mean the thoughts and alike or beings on neighboring planes? Though it wouldn't really come up in setting I am kind of curious.
The fae is a blanket term for Chaotic entities which act autonomously , as opposed to other Chaotic phenomenon such as a Reality Maelstrom. Chaos is the space between all space, and thus does interact with multiple planes (universes). Nothing naturally exists physically in Chaos, and everything that enters Chaos is almost certainly destroyed... but there destruction echoes across Chaos. These echoes may well manifest as something... stranger.
Normally, this echo results in a Reality Maelstrom which eliminates the inherent problem in a magnificent display of power rather quickly, or evaporates slowly over many years in the form of energy cascades. However, with the harvesting of Chaos for energy and materials, dead-zones are theorized to exist on Chaos where partially deconstructed entities or echos will pool. To this fissures in Reality may occur, resulting in the strange rock formations and environments created on the Borderlands of the Hollow. However, there are times where something horrific is produced. Enter the fae.
During the first year of the Hollow, as well as during the Dark Age, many people were lost to Chaos either in Reality Maelstroms, fissures, or Factory or Observatory accidents. Their echoes in Chaos are more dangerous than that of a anything inanimate or otherwise. From Chaos, their consciousnesses, and ever their souls', are deconstructed and reformed, often conglomerating and fusing into one another forming a Fae. Upon entering the Hollow, Reality, they manifest as horrifying monstrosities with enormous power beyond any normal being native to the Hollow.
Second, since this is chaos going kind of crazy on the outer edges of the world, as much as some of the effects create beings, there doesn't seem to be anything set up in system that would allow this specialized anti chaos unit deal with anything other than shooting/fighting it. What can they do with a reality maelstroms, or atmospheric disturbances, or anything they can't shoot and or kill?
To this question... I have no answer at the moment beyond shooting at it. I plan to implement equipment which rely on the character's Skills but not necessarily their monies to solve problems such as this. Like a portable Field Emitter or small Reality Engine. As well, larger problems may be solved with larger story set-pieces which will be written into the lore along with the Observatories and Factories. The characters exist to pursue rampant Fae and infiltrate hazardous, often Chaotic, environments. AS well, they hunt down threat beyond Chaos to the Hollow (political and public security stuff here).
Also, where exactly are the borderlands where these disturbances are happening? As I recall, the Hollow is an inward built sphere equadistance from the center. The observers are also evenly place, so there really isn't a edge to work with. Why aren't these anomalies appearing directly in the center of cities?
The Borderlands exist between each Observatory. That is, the border between each Nation. Thus, they exist opposite the axis the Observatories are located. The Observatories "fight back" or more correctly "dream away" Chaos. Ergo, the cities are MORE protected... they are not immune. The Observers themselves could wake up momentarily, Chaos would crash inward to the Nation at the center. OR a Factory could breach, spilling Chaos and those entities trapped inside into the city center possibly destroying its Observatory, thus destroying the Nation.
Now when it comes to current mechanics, as you mentioned, the class system feels tacked on.
Classes are gone. I like everything you said after that sentence, and I have thought of that (looking at Mass Effect as it did the same thing), but right now Specialization (Feat) Trees exist to create progression as well as the inherent progression from spending bp and Ore on new skills, powers, and equipment. Converting a Vidjah game into a Tabletop is difficult... whiiich is partially the reason this has turned into my own game and isn't simply a Mass Effect conversion (as it was before).
Thank you Chrono!
The fae is a blanket term for Chaotic entities which act autonomously , as opposed to other Chaotic phenomenon such as a Reality Maelstrom. Chaos is the space between all space, and thus does interact with multiple planes (universes). Nothing naturally exists physically in Chaos, and everything that enters Chaos is almost certainly destroyed... but there destruction echoes across Chaos. These echoes may well manifest as something... stranger.
Normally, this echo results in a Reality Maelstrom which eliminates the inherent problem in a magnificent display of power rather quickly, or evaporates slowly over many years in the form of energy cascades. However, with the harvesting of Chaos for energy and materials, dead-zones are theorized to exist on Chaos where partially deconstructed entities or echos will pool. To this fissures in Reality may occur, resulting in the strange rock formations and environments created on the Borderlands of the Hollow. However, there are times where something horrific is produced. Enter the fae.
During the first year of the Hollow, as well as during the Dark Age, many people were lost to Chaos either in Reality Maelstroms, fissures, or Factory or Observatory accidents. Their echoes in Chaos are more dangerous than that of a anything inanimate or otherwise. From Chaos, their consciousnesses, and ever their souls', are deconstructed and reformed, often conglomerating and fusing into one another forming a Fae. Upon entering the Hollow, Reality, they manifest as horrifying monstrosities with enormous power beyond any normal being native to the Hollow.
Second, since this is chaos going kind of crazy on the outer edges of the world, as much as some of the effects create beings, there doesn't seem to be anything set up in system that would allow this specialized anti chaos unit deal with anything other than shooting/fighting it. What can they do with a reality maelstroms, or atmospheric disturbances, or anything they can't shoot and or kill?
To this question... I have no answer at the moment beyond shooting at it. I plan to implement equipment which rely on the character's Skills but not necessarily their monies to solve problems such as this. Like a portable Field Emitter or small Reality Engine. As well, larger problems may be solved with larger story set-pieces which will be written into the lore along with the Observatories and Factories. The characters exist to pursue rampant Fae and infiltrate hazardous, often Chaotic, environments. AS well, they hunt down threat beyond Chaos to the Hollow (political and public security stuff here).
Also, where exactly are the borderlands where these disturbances are happening? As I recall, the Hollow is an inward built sphere equadistance from the center. The observers are also evenly place, so there really isn't a edge to work with. Why aren't these anomalies appearing directly in the center of cities?
The Borderlands exist between each Observatory. That is, the border between each Nation. Thus, they exist opposite the axis the Observatories are located. The Observatories "fight back" or more correctly "dream away" Chaos. Ergo, the cities are MORE protected... they are not immune. The Observers themselves could wake up momentarily, Chaos would crash inward to the Nation at the center. OR a Factory could breach, spilling Chaos and those entities trapped inside into the city center possibly destroying its Observatory, thus destroying the Nation.
Now when it comes to current mechanics, as you mentioned, the class system feels tacked on.
Classes are gone. I like everything you said after that sentence, and I have thought of that (looking at Mass Effect as it did the same thing), but right now Specialization (Feat) Trees exist to create progression as well as the inherent progression from spending bp and Ore on new skills, powers, and equipment. Converting a Vidjah game into a Tabletop is difficult... whiiich is partially the reason this has turned into my own game and isn't simply a Mass Effect conversion (as it was before).
Thank you Chrono!
Tuesday, December 31, 2013
Many updates...
The game has gone through lots of revision as of late, and many rules and number have been re-writen... and I am only getting started.
Currently, I am re-balancing all the equipment, powers, etc. and I plan to cut down on the number of things the player, and character thereof, must worry about i.e. all their equipment.
Still, I would still like people to provide feed-back and their own thoughts and ideas which may help in the games development!
Above is a link to the rules of the game!
Monday, December 23, 2013
Lots of thoughts.
I believe I am coming to an answer that will tie a campaign, characters, and motivation together.
Basically, the area in which the Hollow exists (Chaos) is... odd... and thus odd things will occur when absolute pure energy interacts with creative beings or entities with an existence.
Think of Chaos as you would Exalted. Save that no one can survive it. Period. Entering Chaos is death. Your consciousness, body, and soul are ripped apart and converted into chaos.
However, there are times where Chaos interacts with outside entities in an odd way may this be through the manifestation of... "things" on the borderlands, reality maelstroms, aberrations, or the coalescence of those consciousnesses lost to chaos producing more powerful entities: The Fae.
Basically, the OSSTG will become something different. An ministry formed by the powerful nations of the world to hunt down such oddities in the world and contain or destroy them. If world politics and such become involved in the campaign at some time, they should and will be secondary to the overall threat.
It will be an overall change to the setting as a whole.
Yes, the political aspect as a focus is boring... so it should be THERE as flavor, and no, there need not that be all that much description for the GM to know how to handle political turmoil (much like your own council of death campaign, Jenni). The major problems the characters should face are those which trancend politics, nations, etc. This being Chaos, and how the people of the Hollow effect, as well as how they are effected by, it.
I have been mauling over character proggression and an aspiration aspect like D&D has with its leveling system and such. At this point, the game is still along the line of shadowrun's progression i.e. big and better guns.
I think I'd like the progression to stay away from the power creep aspects of D&D in that a level 20 character is so much more powerful statistically than a level 1 character. I still want their to be a difference, but not 10HP one 1d6+3 damage attack versus 200HP and 5 2d8+10 damage attacks.
To this, I have been playing with a Chasis leveling system which is basically a class which the character takes on at the begining of the game... but I am still not saticfied with it... it is uninteresting, seems tacked on, etc. I want something more purposeful like the classes from Borderlands, or from the up coming Destiny game. Something with small guildlines to give the character a role of sorts and something to aspire to with enough space to give characters the ability to become unique.
Basically, the area in which the Hollow exists (Chaos) is... odd... and thus odd things will occur when absolute pure energy interacts with creative beings or entities with an existence.
Think of Chaos as you would Exalted. Save that no one can survive it. Period. Entering Chaos is death. Your consciousness, body, and soul are ripped apart and converted into chaos.
However, there are times where Chaos interacts with outside entities in an odd way may this be through the manifestation of... "things" on the borderlands, reality maelstroms, aberrations, or the coalescence of those consciousnesses lost to chaos producing more powerful entities: The Fae.
Basically, the OSSTG will become something different. An ministry formed by the powerful nations of the world to hunt down such oddities in the world and contain or destroy them. If world politics and such become involved in the campaign at some time, they should and will be secondary to the overall threat.
It will be an overall change to the setting as a whole.
Yes, the political aspect as a focus is boring... so it should be THERE as flavor, and no, there need not that be all that much description for the GM to know how to handle political turmoil (much like your own council of death campaign, Jenni). The major problems the characters should face are those which trancend politics, nations, etc. This being Chaos, and how the people of the Hollow effect, as well as how they are effected by, it.
I have been mauling over character proggression and an aspiration aspect like D&D has with its leveling system and such. At this point, the game is still along the line of shadowrun's progression i.e. big and better guns.
I think I'd like the progression to stay away from the power creep aspects of D&D in that a level 20 character is so much more powerful statistically than a level 1 character. I still want their to be a difference, but not 10HP one 1d6+3 damage attack versus 200HP and 5 2d8+10 damage attacks.
To this, I have been playing with a Chasis leveling system which is basically a class which the character takes on at the begining of the game... but I am still not saticfied with it... it is uninteresting, seems tacked on, etc. I want something more purposeful like the classes from Borderlands, or from the up coming Destiny game. Something with small guildlines to give the character a role of sorts and something to aspire to with enough space to give characters the ability to become unique.
Monday, December 9, 2013
Rules: Playable. World, Story, and Lore: on deck.
https://the-hollow.obsidianportal.com/wikis/main-page
The rules of play, character creation, equipment, and powers are done (until someone finds something broken or ripe for exploitation…).
THUS, I will now be focusing on writing the world itself. The peoples, Nations thereof, borderlands, story, conflicts, history, legends, lore, ect. LOTS of writing. Before focusing solely on the rules as well as my gallery, I had written a good 30 pages of the stuff. All of it needs heavy editing and revising. So, updates on the that will begin here.
The rules of play, character creation, equipment, and powers are done (until someone finds something broken or ripe for exploitation…).
THUS, I will now be focusing on writing the world itself. The peoples, Nations thereof, borderlands, story, conflicts, history, legends, lore, ect. LOTS of writing. Before focusing solely on the rules as well as my gallery, I had written a good 30 pages of the stuff. All of it needs heavy editing and revising. So, updates on the that will begin here.
Wednesday, November 13, 2013
Illustrations. More Races. Legendary Weapons
So, I am soon going to begin work on other character designs as well as some concept art for the technology of the world. I would also like to begin creating rough sketches for architecture and cities.
Aside from this, I would like to narrow down exactly what the Daemon and Terrasque races look like… The Humans are simple, their fuckin' humans. Divine were fun to make, and I still have a bit of work on there exact design as well as their culture. I am not satisfied with the armor this guy is wearing currently, I like some of it, but hate things like the pauldrons and helm. It needs to look more… alien.
Daemon are humanoid, more humanoid than the other races, but with a more… primal yet alluring feel to them without making them furries…
Terrasque are more difficult because I want them to look interesting enough to entice people to play them, but still intimidating. They must be noble but also feel savage. They are huge, but they cannot look like mere beasts.
ALSO!! I have been thinking of other races such as an aquatic race as most of the Hollow is covered in Ocean. As well as an amorphous race…
you know… like…
goo people.
Shut up.
Finally, Legendary Weapons. All weapons may be upgraded to Rating 5 maximum. Those weapons are pretty top, but what about rating 6? Or rating 7?? One of a kind Weapons. This may be supplemental later, but still playing around with ideas. I plan for the first supplemental book to be something like Shadowrun's Arsenal packed full of new equipments.
Aside from this, I would like to narrow down exactly what the Daemon and Terrasque races look like… The Humans are simple, their fuckin' humans. Divine were fun to make, and I still have a bit of work on there exact design as well as their culture. I am not satisfied with the armor this guy is wearing currently, I like some of it, but hate things like the pauldrons and helm. It needs to look more… alien.
Daemon are humanoid, more humanoid than the other races, but with a more… primal yet alluring feel to them without making them furries…
Terrasque are more difficult because I want them to look interesting enough to entice people to play them, but still intimidating. They must be noble but also feel savage. They are huge, but they cannot look like mere beasts.
ALSO!! I have been thinking of other races such as an aquatic race as most of the Hollow is covered in Ocean. As well as an amorphous race…
you know… like…
goo people.
Shut up.
Finally, Legendary Weapons. All weapons may be upgraded to Rating 5 maximum. Those weapons are pretty top, but what about rating 6? Or rating 7?? One of a kind Weapons. This may be supplemental later, but still playing around with ideas. I plan for the first supplemental book to be something like Shadowrun's Arsenal packed full of new equipments.
Saturday, November 9, 2013
Gallery Last Night
So, last night I presented some of the art I created for some of the game assets, and got fairly good reaction overall as well as some interest in the game itself. Now, as stated before, the link to the Obsidian Portal page with all the CURRENT rules for the game are available to people. That is, you can technically play the game... like now...
I would appreciate feedback for the game itself as it is still in Beta! SO!!
E-mail me PLEASE at Epzi10n@hotmail.com!!
https://the-hollow.obsidianportal.com
Above is the link to the OP page with the game rules once again!
I would appreciate feedback for the game itself as it is still in Beta! SO!!
E-mail me PLEASE at Epzi10n@hotmail.com!!
https://the-hollow.obsidianportal.com
Above is the link to the OP page with the game rules once again!
Wednesday, November 6, 2013
First Post of the Dev Blog
Looking back at about 2 and a half years of research, work, and development, I SHOULD have started a dev's blog from the Hollow Role Playing Game about... 3 years ago.
But, what can you do!
I now formally introduce the Developer's Blog for the Hollow Tabletop Role Playing Game and System created by Tanner E Riles.
I am the very same Tanner, and this is where I will be updating peoples who are interested in the game of anything to do with the status of the game from LOTS of errata rules, to the inevitable kickstarter and official release of the game!
Now, the unofficial rules may be found on the public Obsidian Portal Page at this time, but please don't abuse, i.e. sell or steal, my work as your own...
or i will be forced legal action.
And I will cut you.
https://the-hollow.obsidianportal.com
The above is a link to the afore mentioned Obsidian Portal Page...
Now, OP has gone through some changes, so a bit of scrolling will be involved at the moment.
Any comments, questions, suggesstions, requests, etc?
Please contact me via e-mail at:
Epzi10n @ Hotmail dot com!
But, what can you do!
I now formally introduce the Developer's Blog for the Hollow Tabletop Role Playing Game and System created by Tanner E Riles.
I am the very same Tanner, and this is where I will be updating peoples who are interested in the game of anything to do with the status of the game from LOTS of errata rules, to the inevitable kickstarter and official release of the game!
Now, the unofficial rules may be found on the public Obsidian Portal Page at this time, but please don't abuse, i.e. sell or steal, my work as your own...
or i will be forced legal action.
And I will cut you.
https://the-hollow.obsidianportal.com
The above is a link to the afore mentioned Obsidian Portal Page...
Now, OP has gone through some changes, so a bit of scrolling will be involved at the moment.
Any comments, questions, suggesstions, requests, etc?
Please contact me via e-mail at:
Epzi10n @ Hotmail dot com!
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