Tuesday, December 31, 2013

Many updates...

The game has gone through lots of revision as of late, and many rules and number have been re-writen... and I am only getting started.

Currently, I am re-balancing all the equipment, powers, etc. and I plan to cut down on the number of things the player, and character thereof, must worry about i.e. all their equipment. 

Still, I would still like people to provide feed-back and their own thoughts and ideas which may help in the games development! 


Above is a link to the rules of the game!

Monday, December 23, 2013

Lots of thoughts.

I believe I am coming to an answer that will tie a campaign, characters, and motivation together.

Basically, the area in which the Hollow exists (Chaos) is... odd... and thus odd things will occur when absolute pure energy interacts with creative beings or entities with an existence.

Think of Chaos as you would Exalted. Save that no one can survive it. Period. Entering Chaos is death. Your consciousness, body, and soul are ripped apart and converted into chaos.

However, there are times where Chaos interacts with outside entities in an odd way may this be through the manifestation of... "things" on the borderlands, reality maelstroms, aberrations, or the coalescence of those consciousnesses lost to chaos producing more powerful entities: The Fae.

Basically, the OSSTG will become something different. An ministry formed by the powerful nations of the world to hunt down such oddities in the world and contain or destroy them. If world politics and such become involved in the campaign at some time, they should and will be secondary to the overall threat.

It will be an overall change to the setting as a whole.



Yes, the political aspect as a focus is boring... so it should be THERE as flavor, and no, there need not that be all that much description for the GM to know how to handle political turmoil (much like your own council of death campaign, Jenni). The major problems the characters should face are those which trancend politics, nations, etc. This being Chaos, and how the people of the Hollow effect, as well as how they are effected by, it.


I have been mauling over character proggression and an aspiration aspect like D&D has with its leveling system and such. At this point, the game is still along the line of shadowrun's progression i.e. big and better guns.

I think I'd like the progression to stay away from the power creep aspects of D&D in that a level 20 character is so much more powerful statistically than a level 1 character. I still want their to be a difference, but not 10HP one 1d6+3 damage attack versus 200HP and 5 2d8+10 damage attacks.

To this, I have been playing with a Chasis leveling system which is basically a class which the character takes on at the begining of the game... but I am still not saticfied with it... it is uninteresting, seems tacked on, etc. I want something more purposeful like the classes from Borderlands, or from the up coming Destiny game. Something with small guildlines to give the character a role of sorts and something to aspire to with enough space to give characters the ability to become unique.

Monday, December 9, 2013

Rules: Playable. World, Story, and Lore: on deck.

https://the-hollow.obsidianportal.com/wikis/main-page

The rules of play, character creation, equipment, and powers are done (until someone finds something broken or ripe for exploitation…).

THUS, I will now be focusing on writing the world itself. The peoples, Nations thereof, borderlands, story, conflicts, history, legends, lore, ect. LOTS of writing. Before focusing solely on the rules as well as my gallery, I had written a good 30 pages of the stuff. All of it needs heavy editing and revising. So, updates on the that will begin here.