Wednesday, April 23, 2014

Many Updates!

https://the-hollow.obsidianportal.com/wikis/main-page

The game has been updated... alot.
Go check out all the changes at Obsidian Portal!
PLEASE play the game, look over the rules, give me feedback!

Thursday, April 10, 2014

Training

I am planning on removing Specializations and replacing them with Trainings.

These are trees through which the Character specializes in their abilities.

These are based on (Currently 5) archetypes that I have created for the Hollow.


Training
These are trees of special qualities the character has gained from their experience. The character may partake in any number of Trainings, but they may not begin buying Ranks in another Training until they have completed their current tree. Each Rank of Training costs 6bp.

ValiantThey are the veterans of the battlefield; nothing can deter them or their allies from reaching their goal.
Training Bonus – Reduce penalties to Direct Combat Actions by Training Rank.
Rank 1 – Reduce Armor Burden penalties by 1.
Rank 2 – Increase Willpower by 1.
Rank 3 – Increase all Consumable Unit Sizes by 1.
Rank 4 – Valiant Training bonus is applied to everyone within Close Range.

TacticianThey provides tactical support on the battlefield and through the Matrix to aid in their teams objective.
Training Bonus – Reduce penalties to Cyber Combat Actions by Training Rank.
Rank 1 – Reduce penalties to Technical Skills by 1.  
Rank 2 – Reduce Tax Cost of Technical Powers by 1.
Rank 3 – Increase the Firewall rating of self and party by 2.
Rank 4 – Increase Duration of Technical Powers and effects by a factor of 1.

OperatorThey act as advance surveyors and snipers of the battlefield. They gather information key to the survival of the mission.
Training Bonus – Reduce Rank required to Investigation by Training Rank. Increase Awareness rolls by 1 per Training Rank.
Rank 1 – Increase Weapon Accuracy by 1.
Rank 2 – Increase bonus provided by Aim Actions by 1.
Rank 3 – A single Aim Action may be made as a Swift Action per Round.
Rank 4 – The Character’s Defense is only reduced by half when Flat-Footed. This does not affect the Character if they are Helpless.

MancerPowerful wielders of powers who can fill many roles on and off the battlefield.
Training Bonus – Reduce penalties to Mancy Skills by Training Rank.
Rank 1 – Gain a +1 bonus versus Mancy Powers and Skills.
Rank 2 – Reduce Mancy Power Energy Cost by 1.
Rank 3 – Increase Mancy Power Durations of Mancy Skill Powers and effects by a factor of 1.
Rank 4 – Reduce Damage required to Overwhelm targets with Mancy Powers by 1. Willpower Levels of Mancy Powers are increased by 1.

DragoonUnstoppable combat monsters, they reign supreme in close range; laying waste to all in their path.
Training Bonus – Increase Encumbrance and Speed by Training Rank.
Rank 1 – A single Melee Action may be made as a Swift Action per Round.
Rank 2 – Increase Tolerance by 1.
Rank 3 – Reduce Damage required to Overwhelm targets by 1.
Rank 4 – Increase the Character’s Defense by 2 versus Actions made at Close Range.